Foxgloves
I began to write Foxgloves because I do not know how to deal with a turtle without a throat punch. I do not like the idea of throat punch-ery, I am ashamed of myself because I am good at it. I thought to myself: is their a better way? And I was of course being rhetorical, because I was talking to myself, inside of myself. Brooding in quiet and gnashing my teeth manically I turned to role reversal in the middle of a session. I was actually in the middle of a gaming meltdown.
But enough about me: Foxgloves inverts the roles of game master and player, allowing the latter to decide how to manage their character consequences and the former to concentrate on setting up consequences. Foxgloves espouses that splitting this particular task of arbitration between the players makes for smoother games with more investment. On the other hand the method of arbitration, decentralized has a difficult learning curve for goofballs and oddballs. It is also difficult for GM’s who are more planners than listeners. A missed opportunity, or a misunderstanding is currently difficult to untangle the decision in improvised at each step of task resolution. The Game Master takes a step down and negotiates and illuminates the peril the player is in and that, so far is their exclusive duty. It is driven by a resource based mechanic that players and the individual running the game in a struggle over limited resources. Later, a stories appear and relationships grow in complexity as you keep playing. Or at least that is the idea.